Low latency, instant scale: get through launch smoothly
Low-latency infrastructure for game servers and live streaming; deliver a smooth, uninterrupted experience during launches and peak traffic with CDN, DDoS protection and instant scaling.
Launch day, the moment your entire marketing budget is put to the test
At a game or broadcast launch, traffic explodes within hours; if latency rises and servers fill up, players leave on day one and do not come back. Meeting this fragile moment with fixed hardware or a slow-scaling infrastructure is a direct loss of users.
Low ping with in-Turkey infrastructure; the shortest path to regional players.
Attacks are scrubbed at the edge layer; malicious traffic is filtered out with NetWaf.
Patches, downloads and video content are served from the edge, reducing origin load.
At launch and event peaks, capacity grows within seconds and then drops.
Recommended architecture
A typical gaming/media architecture that separates the game server, real-time communication and content delivery.
What gaming and media teams say
Frequently asked questions about gaming and media cloud infrastructure
The infrastructure runs within Turkey, close to players; real-time traffic is routed by the shortest path. The CDN serves static and downloadable content from the edge, reducing load and latency on the origin server.
Yes. Auto-scaling grows capacity within seconds based on concurrent-player and request metrics; once the peak passes, resources are pulled back. This way you get through the launch without either crashing or the risk of large hardware all year.
Yes. Volumetric network-layer attacks are absorbed by the scrubbing infrastructure at the edge layer; application-layer (L7) attacks and malicious bots are filtered out with NetWaf. Player traffic keeps flowing without interruption.
Video transcoding can be done on GPU-backed servers; live stream output and recordings are kept in object storage and delivered to viewers via CDN. This provides smooth viewing across different devices and connection speeds.
Yes. Thanks to hourly billing, the cost drops as you scale down; you shut down the extra capacity you opened for a tournament, launch or broadcast event once the event is over.
We build on in-Turkey low latency and distribute static content worldwide via CDN. For real-time game traffic, we plan the architecture together according to your target regions and set up the exits closest to players.
Player account and payment data are kept on infrastructure in Turkey, encrypted and with access recorded; the payment flow runs in a separate, secure segment with a NetWaf in front of it.
On launch day the number of concurrent players rose to a multiple of what was expected. Auto-scaling grew capacity instantly and DDoS protection absorbed the first-hour attack; players experienced no latency.
Talk to a team that knows your sector
A solution architect who has run projects in that sector joins the meeting. In the first meeting we produce an architecture draft and a cost range.
Schedule a meetingWe build solutions for every sector and need
The following are the architectures we build most often. Even if your need is not on the list, our solution architects design an end-to-end architecture tailored to your workload — at any scale.